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The Board

Last update: October 11th 2026

The Board serves as your main workspace in Alkemion Studio, where you visually map out and manage the components of your Module.

Screenshot of the Board

The Board lets you position different types of Assets (Nodes, Widgets and Anchors) using customizable Tokens to visually compose your Module.


Board's context menu

Clicking on the Board with the right mouse button will open a context menu. You can create new elements directly on the Board via this context menu.

When creating an Asset this way, a Token will be positioned directly where you invoked the menu (or, in the case of the mobile version, in the center of the screen).

Beyond asset creation, the context menu gives access to board-level settings (toggle grid, toggle snapping, toggle floating toolbars, set the board grid color, open the Module Settings panel) and View actions: Save as View captures the current viewport as a new View, Show / Hide all Views toggles the visibility of all View Tokens on the Board, and Open View Manager opens the View management panel. When one or more Tokens are selected, Create View from selection is also available, creating a View bounded by the selected Tokens. When inside a Module Collection, an Open Module Panel option is available too. See the Views page for more details.

Screenshot of the Board's context menu

When the current Module is a Module Collection, the context menu also includes an Add to Collection action, which opens a Module picker to assign any eligible Module as a child of the collection.

As a shortcut, double-clicking on any empty Board space creates a new Node directly at that position. By default the Node uses the Generic type. The Double-click on empty board option in the New content tab of the Module Settings lets you choose another Node type, or turn the shortcut off.

Press F2 to rename the focused item directly on the Board. This works for Node Tokens, Widget Groups, Text Widgets, and Link Token labels.


Module Settings

The Module Settings panel (called Board Settings before v0.19) controls the appearance and behavior of the current Module. Open it from the Board context menu or with the Module Settings button in the top toolbar. It is a floating window that you can move, resize and pin, and it reopens on the tab you last used.

The settings are organized into four tabs: Theme, Board, New content and Interface.

The four tabs of the Module Settings panel: Theme, Board, New content and Interface

Theme

  • Module theme: gives this Module its own interface theme. While the Module is open, the theme applies to everything around the Board: menus, panels, toolbars and dialogs. Leave it on Use my app theme to follow the theme you chose in the Lobby Settings.
  • Show page theme effects on tokens: lets the background effects of a Page style show on the Tokens that use it.
  • Board asset colors: chooses the color palette used by what sits on the Board (Nodes, Widgets, Anchors and the Board surface itself), independently of the Module theme. New Assets use the palette you pick. Existing Assets keep their colors unless you click Apply to existing assets, which leaves the colors you customized yourself untouched.
  • Board color and Grid color: set the Board canvas background and the color of its grid lines.
  • Token font color and Token icon color: set the default colors used by Tokens on this Board. The link control lets you change both together, and the reset buttons return a color to the palette's value.

A dashed ring around a color swatch means the color follows the selected palette. Picking a color yourself pins it. The Reset every color button returns every color to the palette, including the ones you chose.

Board

  • Show grid: shows or hides the Board's grid lines.
  • Snap to grid: aligns Tokens to the grid while you move them, helping you keep layouts regular.
  • Background image: click the image preview to choose or replace the Board's background image. The background image and its settings are saved with the Module and can be undone or redone like other Board changes.
  • Panel background on board: chooses how the background behind the Board's interface elements is rendered. Blurred keeps some of the Board's visual context; Solid gives stronger contrast and legibility.
  • Opening view: chooses the View displayed when the Module opens. Select Last position to restore the Board's last saved camera position, or select one of the Module's saved Views.

New content

  • Double-click on empty board: chooses what a double-click on empty Board space does. Pick the type of Node to create (Generic, Location, Entity, Clue, and so on), or select Do nothing to turn the shortcut off.
  • Hide tags on new node tokens: creates new Node Tokens with their Tags hidden. You can still show the Tags of any individual Token in its Token Settings.
  • Use the asset name as the label of new links: automatically displays the Asset Link's name as the label of each newly created Link Token.

Interface

  • Show token toolbars: shows a contextual toolbar when a Token is selected. Disable it to keep the Board visually quieter without changing Token behavior.
  • Default tab in Node Details: chooses which tab is selected first when the Node Details panel opens.
  • Enlarged image background opacity: adjusts the opacity of the backdrop displayed behind an image when you open it in its enlarged view.
  • Animate board navigation to views: smoothly pans and zooms the Board when you activate a View. Disable it to move to the View immediately.
  • Flash the board when creating a view: briefly flashes a thin white frame around the edges of the screen when you create a View.
  • Use fixed editor toolbar: keeps the Editor's formatting toolbar at the top of the Page instead of using the floating contextual toolbar on non-touch screens.
  • Animate page centering on node: smoothly scrolls the Editor Page when centering it on a Node. Disable it to jump to the Node immediately.
  • Roll All: two options decide which Random Nodes the Roll All command re-rolls. Skip nodes without tokens ignores Nodes that have no Token on the Board, and Skip nodes with only locked tokens ignores Nodes whose Tokens are all locked. See Random Nodes.

Adding Assets to the Board

Each toolbar button on the left of the interface is a switch that displays or hides functions grouped by theme. Most of the functions accessible here are used to add components to the Board: Nodes, Widgets, Anchors and Random Nodes.

Each set of functions let you add the different types of Assets from each category.

Press Ctrl + M to hide or show the Board's interface controls. This includes the Module Collection and Board Views buttons when they are available.

The last set, Random Nodes, provide handy functions to spawn Nodes pre-configured with Random Tables. This is designed to get an efficient access to the most generic Random Tables. It also provides a special command allowing you to re-roll every Random Node in the Module.

Screenshot of the Board's context menu
Screenshot of the Board's context menu

Asset Tree

The Asset Tree gives you quick access to all the components in your Module. It features three tabs for the three types of elements available: Nodes, Widgets and Anchors. A contextual menu shows the different actions possible for each type of Asset.

For Assets that may have several Tokens, the Asset Tree also lets you manipulate each one individually.

Hovering the pointer over an item in the Asset Tree will highlight its corresponding Token on the Board if it is in the currently visible part of your screen. Double-clicking on one of the elements will select its corresponding Token and position the camera over it. If the Asset has several Tokens on the Board, double-clicking several times will loop through them.

The “Nodes” tab lets you limit the display to a specific type of Node via a drop-down menu, as well as filtering by name via a text input field.

Screenshot of the Board's Asset Tree

The number displayed to the left of each Node or Anchor indicates the number of Tokens it contains. Widgets do not display such a number because they can only contain one Token.

Right-clicking on an Asset in the tree will display a contextual menu with various actions (or a long press on touch devices). Most of these actions can also be applied to a selection of Assets. To select multiple Assets, hold down the Ctrl key while clicking.

To rename a Node straight from the tree, right-click it and choose Rename Node, type the new name, and press Enter. The rename can be undone like any other change.

Screenshot of the Board's context menu

Search

The Node Tree includes a search function. The text field allows you to search within the names of the Nodes in your module.

A filter button on the far right of the search field provides additional filtering options. You can filter Nodes by type or select specific Tags if they are available in the Module. The filter button turns blue to indicate when a filter is active.

Beyond the Node Tree, you can open a dedicated search window using the search button in the top toolbar or by pressing the Ctrl + Shift + F. keyboard shortcut.

This search window offers an interface similar to the Node Tree search, allowing for quick access to Nodes across your Module. Each result shows the Node name, type, Tags, a content preview, and the source Module name (results from the current Module do not show a source label).

Screenshot of the Board's Node Tree search feature

When the current Module belongs to a Module Collection, the search window includes a scope toggle.

Switching to Collection searches across every Module in the collection at once. Results from sibling Modules display the source Module name alongside the Node name, type, Tags, and a content preview.

Depending on the scope, you can do various actions. For local Nodes, you can either center the Board on the Node or open it in the Editor. In Collection scope, you can navigate directly to any Node, which opens the source Module and scrolls to that Node.

Screenshot of the cross-module search scope toggle

Quick Navigation

When the current Module belongs to a Module Collection, a quick navigation button appears at the bottom right of the Board. Clicking it opens a menu listing all Modules in the collection. Selecting any Module from the list immediately navigates to it.

This provides a fast way to move between Modules in a collection without returning to the Lobby.

Screenshot of the quick navigation button on the Board

Views

A View Shortcut button in the bottom-right corner of the Board gives quick access to all saved Views for the current Module. Views are named navigation shortcuts that smoothly pan and zoom the Board to a specific region of the canvas.

You can also open the Module Panel at any time with the keyboard shortcut Ctrl + Shift + M.

See the Views page for the full documentation on creating and managing Views.


Undo/Redo

Most actions in Alkemion Studio can be undone (and redone). Use the "undo" and "redo" buttons in the interface or the keyboard shortcuts:

  • Ctrl + Z to undo the last action
  • Ctrl + Y (or Ctrl + Shift + Z) to redo the last action

Undo and redo are context-sensitive. You can only undo or redo actions within the same interface where the action occurred. For example, actions on the board can be undone while on the board but not while the Editor is open. Each context has its own undo/redo history.

The list of actions currently stored in the undo/redo stack is displayed in the Action History panel, right under the Node Tree.

NB: reloading the application will clear the undo/redo action stack.

Screenshot highlighting the Action History in the Board UI